Honestly it would be more enjoyable if instead of playing solo or with one other guy, if it were a ten man six group crew battle. Same rules as duos with revive and shared plunder but with increased plunder drops to make up for less players to kill and five abilities dropping per elite and chest to fill up action bars and with the storm closing in it would be far more entertaining for everyone as PvPers would have their player killing and PvEers wouldn’t feel like they weren’t helplessly thrown in the deep end of content they may not be familiar with and may have a shot at surviving.
can wowhead stop minmaxing every aspect of the game ffs? this is the reason people are not enjoying the content as much because everything feels like its the right way or no way
Shows how badly the map is balanced.You don't want to drop in a location of PoI like the other article says, but Blizzards balance in this regard isn't making it easy.
I see wowhead didnt even mention the pirate cove, huge amount of loot and mobs to farm and hardly anyone ever goes there or knows about it, the only downside is it has 1 exit only....
One of my favorite spots isnt even highlighghted, thank god.
Was wondering why there was a bunch of people suddenly at my favorite spot. Great.
Thanks Wowhead you made the grind even longer now.
The only thing that I find really stupid - beside the lvl grind in every single game - is that everyone of the 60 players in the game load into the game in a different spot.This is a HUGE problem imo because you cannot drop "early" or "late" like any other BattleRoyale, but you are basically kinda forced to load and steer down asap because you risk to lose time (aka levels), or to land when there's multiple people already because they spawn point was on top of that.We need a zeppelin to drop that cross the map and then, everyone choose when to drop themself.Boost xp aswell. I wanna pvp, don't wanna grind everytime 10 min to be able to put up a decent fight. And the fact that a lvl 1 fight is basically impossible due to the low dmg output totally remove the "versus" from a PvP game mode.Plenty of room of improvements, gogo.
to the wowhead editors ...mixing, red, green orange and yellow in a single graphic ... is a nightmnare for everybody that is red-green colourblind...please do better
This map just points out how forced PVP is an just how unbalanced drop ins are. Its funny to see that the 3 Red Zones are pretty much where I have to nose dive into because doing anything else puts you at a huge disadvantage. Every game puts me over the 2 bases and the farm.